![]() ![]() Lead Level Designer Forrest Dowling told me, perhaps out of pity, that the team knew they had gotten a wave just right when only one out of sixty play-testers could bag the Blue Ribbon.īut that's the magic of Clash that wasn't there for me in many of Infinite's battles, where bits and pieces of the story replayed and enemies sprang from the same positions over and over again as I navigated my way through the game. ![]() God knows I tried, but in about 45 waves I played out of the 60 available in the game, I went home with two Blue Ribbons, and one of them may have been a fluke. Look, the truth is, I'm just Not That Good. This wasn't a problem while I was being harassed by Soldiers and Firemen, but when the Handymen and the unbearable mosquito-like buzzing of the Siren arrived, I realized I'd made some foolish decisions. I stuck with my beloved Carbine and Sniper combo throughout most of the early waves in each arena and invested a lot of cash upgrading them as I had in Infinite. You'll want to pay attention to the roster of enemies announced before each one, as it'll inform what kind of weapons you want to go in with (some weapons are also available within the maps, or can be snatched from corpses and tears). But once you're spotted or you've fired, it's on.Īdvancing through the waves in each arena is, not surprisingly, an increasingly difficult process whether or not you feel up to taking a Blue Ribbon home. You'll generally have a few moments to strategize before being spotted by any of the enemies, although it's possible to extend this time by taking cover immediately and peeking around corners. When you're ready, you enter a tear in the side of the wall, and all hell breaks loose. From there, you select your weapons: Infinite's entire arsenal is made available to you from the get-to, as well as a selection of Vigors - you'll be able to upgrade both from cash you loot from corpses in battle as well as cash earned from achievements and "Blue Ribbon Challenges." Each of the 15 "waves" of enemies you'll face in all four arenas is preceded by a new Blue Ribbon Challenge - and while many are predictable, requiring you to rely on a certain type of weapon or tactic, others can be maddeningly precise and demanding (I never was, for example, able to "Defeat the Handyman while he's electrocuting a Sky-Line"). Pressing the action button in front of any of them whisks you to a galley where you're then presented with the types of enemies you're about to engage. You walk into the chambers of the Columbian Archaeological Society were you'll find, amid the droning chatter of a Motorized Patriot, four paintings that represent Clash's four combat arenas: The piers of the Ops Zeal, the Duke & Dimwit Theater (with a rotating ferris wheel and fireworks overhead), the Raven's Dome aviary, and the snowy promenades of the Emporia Arcade. There's not a lot of setup here, and not a lot is required. ![]()
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